![]() I don't want to say LFS is perfect in every way, but if you don't notice the immediate difference between simulation (LFS) and a big compilation of data curves (any game based on ISI engine) then there's no point trying to explain it. And yes, that was after I hacked all files to remove the remaining AIDs. In the GTL demo the cars reaction mostly put a big "WTF" on my forehead. ![]() Also whenever I do something in LFS, I understand the reaction of the car, and I understand what I did wrong when the reaction was negative for my laptime. The most important feel, namely the 'connected to road' feel is completely missing. ![]() The only thing I feel in GTL is a crapload of canned FF effects. Autopit will reset to "1" after each start Pit Spot Marker="1" // Show marker to indicate corner pit spot locationĪuto Lift="0" // Whether to automatically lift with manual shifting but auto-clutch (non-semiautomatic trans only)Īuto Blip="0" // Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only) Pit Direction Indicator="0" // Show arrow icon to indicate direction of pit exit Pitcrew Push="1" // When out of fuel in pitlane, allows pitcrew to push car (use throttle and gear selection to direct)Ĭorner Markers="0" // Show corner marker icons to indicate corner severity and suggested gear ![]() No AI Control="0" // AI never has control over car (except autopit) Steering Help Functionality="1" // 0 = new help, 1 = new help + grip, 2 = original, 3 = original + grip
0 Comments
Leave a Reply. |